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1.*Assassins claim, (swear to), no Home-Stone.
2.*Assassins use no poisons.
3. Assassins are free males.
4. Assassins only have one chance for a termination AA, (the taking of one's
life).
5. Assassins dice are no higher than 2d23.
6. Assassins cannot hide nor assassinate another Assassin.
7. Assassins may accept or refuse a challenge from the charge or any man who
pulls steel. However, a challenge is accepted immediately upon the drawing of
blood. Any points taken from the AA will carry over if a DM ensues.
8. *Assassins may never take more coin for the purpose of disregarding a
contract.
9. Assassins do not interfere in another Assassin's actions. If they believe
another Assassin's actions are inappropriate, they will report the Assassin to
his/her council.
10. No contract will be taken against a child.
11. No AA contract will be taken against a FW or slave.
12. Dice: Apprentice dice are 2d21, they cannot carry out AA's
Executioner dice are 2d22
Assassin dice are 2d23
13.*The Assassin always takes the head of the "charge" and delivers it to the
payee.
14.*When on a hunt for an AA, the Assassin displays the black dagger upon his
forehead.
15.*To leave the BC is to descend into the city of dust.
16. The training and the codes of the BC are to be kept secret. To release
information about the BC to those outside of the BC means death.
* denotes codes from the scrolls of Norman
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