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1.
URTH AND MUN
These two words are quite common in the
online Gorean community yet neither of these
words actually exist in the novels. Earth is
always referred to by Goreans as "Earth" in
the books. Many Low Caste people also do not
even know that Earth exists. The term "Urth"
should not be used for in-character play or
in profiles. Please use the term "Earth."
The term "Mun" refers to the real person
behind the role-play character. It is also
not a term used in the books. It should also
not be used for in-character play or in
profiles. "Mun" is fine in OOC chats but not
for role-play.
Both "Urth" and "Mun" originated in the
world of science fiction/fantasy fandom. "Urth"
is used in several science fiction/fantasy
books as a term for Earth. "Mun" is short
for "mundane" and refers to someone who is
not into science fiction/fantasy. The online
community has just adopted these terms for
their Gorean role-play though neither term
was ever used in the novels.
2. VOYAGES OF ACQUISITION
Spaceships belonging to the Priest-Kings and
Kurii visit Earth and sometimes bring people
and items back to Gor. These spaceships have
been making trips to the Earth for many
thousands of years, though the ships do not
make as many trips as they once did.
Thousands of years ago, a wide variety of
people, animals and plants were taken from
Earth by the Priest-Kings to help seed and
populate Gor. Yet, within the last few
hundred years, these trips have had only
limited goals. The primary goal is the
acquisition of Earth women as slaves. These
women may retain their clothes but they
normally do not retain any other personal
effects. The Priest-Kings rarely bring
Earthmen to Gor. The Priest-Kings also
rarely bring any other items from Earth.
Sometimes, a man from the Sardar who is
manning the spaceships may bring back some
item but this does not go any further than
the Sardar. For example, one man in the
Sardar brought back some tobacco on an Earth
voyage. He grew it in the Sardar but it
never spread to anywhere else on Gor.
This has two practical effects in role-play.
First, Earthmen on Gor are very rare. There
are only a handful of men on Gor who have
been brought from Earth within the last few
hundred years. Second, people brought from
Earth will rarely, if ever, possess any
Earth items brought from Earth during one of
these voyages. Almost everyone arrives only
in the clothes on their backs. Earth weapons
are not brought to Gor during these voyages.
The Kurii spaceships to Earth have more
leeway and sometimes bring Earth items to
Gor. Yet, the items they choose to bring are
normally in violation of the Technology and
Weapon Laws of the Priest-Kings and subject
to the Flame-Death. In addition though, the
Kurii primarily bring Earth women to Gor and
not men. Again characters from Earth, even
if brought by Kurii, will rarely, if ever,
possess any Earth items brought from Earth
during these voyages.
3. MUSIC
Here are
a few items concerning music on Gor. Zills
are finger cymbals, used primarily by
kajirae dancers. The musician with the most
prestige on Gor is the czehar player. The
czehar is eight-stringed instrument, like a
large flat oblong box, and is held across
the lap when cross-legged. It is played with
a horn pick. One of the best czehar players
on Gor is Lysander of Asperiche. After
czehar musicians, those instruments with
prestige are the flutists, then the kalika,
drums and then miscellaneous instruments.
Bowed instruments do not exist on Gor.
Written music does not exist on Gor. All
music is memorized and melodies are passed
down to children or students.
4. VENGEANCE SLAVERY
One
interesting form of this type of slavery is
the proxy slavery. In this form, a woman,
totally innocent, is enslaved. This kajira
stands proxy for a hated, at least
temporarily inaccessible, woman. The proxy
may even be given this woman's name. The
master treats the proxy as if she were the
woman he hates and desires. When the true
woman is eventually enslaved, the proxy
slave remains a slave. The proxy though is
usually given away or sold at that point.
5. EARTH BRAND
There are
two brands that almost never occur on Gor
but are commonly used. These brands are the
moons and the collar, and the chain and
claw. The first occurs in Gorean enclaves on
Earth, which serve as headquarters of agents
of the Priest-Kings. It consists of a locked
collar and ascending diagonally above it,
extending to the right, three-quarter moons.
It indicates that the girl is subject to
Gorean discipline. The second brand occurs
in enclaves of Kurii agents on Earth. It
signifies slavery within the Kur yoke. Women
branded with either of these two brands
rarely, if ever, are brought to Gor. It is
difficult to recruit Gorean men to go to
Earth, so Priest-Kings and Kurii both hire
native Earthmen for these enclaves.
6. CHEMICAL BRAND
This is a
method of passing secret messages to
another, akin to invisible ink. A message
can be written on a body, usually that of a
slave, with a special transparent fluid.
Thus, the message appears to be invisible.
Only the proper reagent, also a transparent
liquid, can bring out the message. Once
applied, the letters will appear in red on
the person's skin. Special chemicals can
then remove the message.
7. GENS
The gens
name is the clan name, and is derived from
an ancient Roman term. Clans exist on Gor
and are kinship groups functioning within
the caste structure but not identical to it.
A clan may include people of different
castes. Clans are usually associated with a
city but such kinship structures do not
figure strongly in public life. Females
cannot pass on the gens name. It passes
through the male only. Females can keep
their gens in Companionship but only if it
is part of the contract.
8. SPIDER PEOPLE
Also
known as the Swamp Spiders, these creatures
are large, intelligent Spiders that live in
the swamps north of Ar. They are large
enough to be ridden. They construct Spider
webs, vast networks of broad, elastic
strands that form a structure about a pasang
in width. The Spiders have a saliva or some
similar secretion that loosens the glue on
the webs. They use their leg hairs to smell
their surroundings. They use translators and
do not like to talk loudly. They will not
harm rational creatures, even to defend
themselves. But, females during mating are
not gentle with male Spiders.
The city of Ar collects their webs to spin
the Cur-lon Fiber used in Ar mills. They
also hunt and kills many of the Spider
People, leaving just enough to continue
making some webs. As the men of Ar are
rational, the Spiders will not fight them.
The Spiders are mentioned primarily in
Tarnsman of Gor. Nar is one of the Spider
People who helped Tarl Cabot.
9. URT PEOPLE
The Urt
People are possibly a nonhuman race though
they might only be a degenerate human
branch. They have a narrow, elongated face
with rather large, ovoid eyes. Their eyes
adjust very quickly to darkness. They are
narrow shouldered and narrow chested. They
have long, thin arms and short spindly legs.
They commonly walk or hurry, bent over, with
its knuckles often dragging on the ground.
This low gait keeps it inconspicuous among
migratory urt packs. Urt People live with
urt packs that provide them cover and
protection. Urts seldom attack them, likely
due to a pack odor that allows them to mix
with the urts. Urt People are capable of
incredible stillness and then sudden, bursts
of movement. They commonly communicate to
each other by hissing squeals, resembling
the noises of urts. They can speak Gorean
but do so as children, usually repeating
what they say twice. Their Gorean, in some
respects, resembles archaic Gorean. They
rarely mix with civilized folk. They do
learn quickly and some people even keep them
as pets. They enjoy pit fruit.
10. GYVES
This is
an archaic Earth term for a fetter or
shackle, especially for the leg.
11. SNOW
The Red
Hunters of the polar basin of the far north
have this advice on eating snow. When you
eat snow, first melt it thoroughly in your
mouth before swallowing. This helps to
preserve your body heat and prevent shock to
the system.
12. URT HUNTERS
In the
port city of Port Kar, urt hunters are men
who keep the urt population in the canals
down. They use a pronged urt spear to catch
the urts. Slave girls are commonly used as
bait. A girl is tied to the boat by a rope.
She must splash around in the water to
attract the urts. Rarely, live verr are used
as bait but they are more difficult to
handle. They are harder to push away from
the side of the boat. Few urts strike from
beneath the surface of the water. They
usually approach with their snout and eyes
above the water. A girl can commonly get out
of the water in time. If not, she must rely
on the speed and skill of the hunter.
Unfortunately, some girls are lost to the
urts. Some kajirae may be turned over to an
urt hunter as a means of discipline. After
that, most girls will be begging to be
pleasing.
13. HERSIUS
This is
the Gorean name for the planet Jupiter.
Jupiter is named after a legendary hero of
Ar. The Steel Ships of the Kurii lay waiting
near Jupiter. No other planets in our solar
system have Gorean names listed in the
novels. Even Earth is only referred to as
Earth by the novels. A Gorean name likely
exists but we have yet to see it in the
series.
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14.
CITY STATES
There is
no Gorean expression for "country" in the
precise sense of a nation as we know of it.
Goreans tend to think of cities and the
lands they control. The city state is the
basic political division on Gor. A city
controls what territory it can and is
surrounded by a no-man's land of open ground
on every side. The notion of the fixed and
absolute border is not a typical Gorean
idea. The territory controlled by a city is
more fluid and flexible. Cities lose and
gain territory often. Jealousies, strifes,
rivalries and armed conflicts tend to often
separate Gorean cities. Free cities, in
pride and suspicion, have an almost
fanatical commitment to protecting their own
independent destinies, and resist alliances.
15. BEGGING
For the
most part, Goreans do not favor begging.
Some even view it as an insult. When charity
is in order, it is usually arranged by the
caste or clan. Charity is a special
privilege of membership in a caste. Clans
depend on blood ties through the fifth
degree. It is most common to see female
beggars than male ones. Strays, also known
as she-urts, are girls who beg and rummage
through garbage in the city. They are a
civic nuisances and are sometimes rounded up
by city guardsmen. They have their own gangs
and territories. They are technically free
women though there are few to protect them.
Some kajira that have been punished by ham
stringing, also beg in the streets.
16. GOREAN TECHNOLOGY
Much high
technology is forbidden by the Priest Kings.
No mechanized transport, communication
equipment or detection gear like radar are
permitted. But in the areas of lighting,
shelter, agriculture techniques and medicine
there are few restrictions. Violations of
the technology restrictions earn you the
Flame Death, where you burst spontaneously
into blue flame. Here are a few items of
their technology.
Reading Device: This is a metal frame
with top and bottom rollers that is used to
read and hold scrolls. A button is pushed to
spin the scroll to its opening mark.
Translator: This machine is about the
size of a portable typewriter. It is
programmed for four non-Gorean languages.
But, the translations are rather literal and
limited to about 25,000 equivalencies.
Gorean is always one of the languages in the
machine. The Spider People have their own
translator and the Priest-Kings have a much
more advanced one.
Electric Sleeping Mat: This mat has a
chronometric temperature device that can be
set for hot or cold. There is also a timer
on it s it can be programmed to be cold or
hot at a certain time. The mat also has
blanket sides.
Energy Bulbs: These are domelike
bulbs that produce a clear, soft light for
years without replacement. Few Goreans can
afford to have them in their homes though.
Few care for them anyway as Goreans prefer
the light of flame, lamps, and torches. The
bulbs were invented more than a century ago
by the Builder's Caste.
Chronometers: These are Gorean
watches and are rare on Gor. Their hands
move counterclockwise and they also have a
sweeping Ihn hand.
Fire Maker: This is basically a
lighter. There are several varieties of this
item. One of the most common is a
flint-and-wheel device. It has a tiny
tharlarion-oil impregnated wick and a
reservoir of tharlarion oil. The wick is
ignited by a spark generated from using your
thumb on a small, ratcheted steel wheel that
strikes a flint splinter. Other such devices
use springs, pyrite, cartridges of
oil-saturated moss, or other items.
17. GOREAN TIMELINE
According
to the Priest-kings of Gor, the planet of
Gor was brought to our solar system from
another over two million years ago. On Earth
at this time, this was still a couple
hundred thousand of years before the arrival
of Homo Erectus. The Priest-Kings brought
with them some alien species, such as the
Swamp Spiders. They would also eventually
begin bringing creatures from Earth to Gor.
The city of Ar is thought to be the oldest
civilized city on Gor. It is over 10,000
years old and its calendar is figured from
the date of its mythical founding by Hesius,
the alleged first man on Gor. The Kurii have
had a civilization for about one hundred
thousand years. They have been at war with
the Priest-Kings for about twenty thousand
years, thus predating the time of Gorean
civilization.
This timeline is interesting for several
reasons. First, Gor has been in our solar
system long enough that it could have
developed its own human species.
Anthropoidal fossils have been found on Gor
and this supports the theory that some
humans originated on Gor. What would be the
difference in a natural Gorean as opposed to
a Gorean with Earth heritage? It is even
possible that the Priest-kings helped to
seed Earth with Gorean stock thus helping to
create mankind on earth. They may have also
sent to Earth plants or animals.
Unfortunately, we may never know the truth
of this.
We can also see that Gorean civilization
began around the same time that civilization
began on Earth. But, as the Priest-Kings
more closely monitored Gor, Gor developed
much differently. Why did not the
Priest-kings more closely monitor Earth? The
Priest-Kings did capture many Earth people
over the years and bring them to Gor. Are
there unexplored areas of Gor which have
never had the influence of Earth? Were
Goreans ever transplanted to Earth?
The Kurii have been around since before the
advent of Gorean civilization. Did they have
any effect on the development of Gorean or
Earth civilization? Why have the Kurii
chosen this solar system to remain for the
last twenty thousand years? Can't they try
to find a less well protected planetary
system to conquer?
Finally, we can see that there have been
some species on Gor who have lived far
longer than the human race. As these
creatures arrived with the Priest-Kings,
there cultures are over two million years
old. What kind of culture did the Swamp
Spiders have for all those years before man
arrived? What creatures may have faced
extinction over those two million years? Are
there unexplored areas of Gor ruled by other
sentient alien species, so far unknown to
the rest of Gor?
The only answer we can be sure of is that
Gor is a fascinating world.
18. CLAIMING LAND
To claim
land for your own, land that is unclaimed by
anyone else, you must place a yellow stake
of claimancy down into the ground. You must
then protect that land from before noon that
day until sunset.
19. COLONIZATION
Colonization by Gorean cities tends to
resemble classical colonization. A city
often founds a colony due to internal
overpopulation or political dissension. The
potential colonists typically develop their
own charter, constitution and laws, even
before leaving the city. The colony will
also have its own Home Stone. The colony
will retain ties with the original city
though but will retain much independence as
well.
Port Cos is an excellent example if this
colonization. Port Cos is a city on the Vosk
River. It was founded by settlers from Cos
over a century ago. Its ties to Cos are
largely historical and cultural, not
political. It has its own Home Stone. Many
officers of Port Cos were native Cosians,
mercenaries or veterans of the Cosian navy.
Ar's Station, on the other hand, was
established around 10114 C.A., but only as
an outpost and trading station on the south
bank of the Vosk. It is not a true colony as
it retains the Home Stone of Ar. It thus has
very strong ties to Ar.
20. BASTINADO
This is
an English word used in the novels. In the
books, it is a form of punishment that was
done to free women. It refers to a beating
with a stick or club, usually on the soles
of the feet. The word can also refer to a
stick or club.
21. GOREAN FUNERALS
Dead
Goreans may be either buried or cremated.
Cremation appears generally reserved for
more important individuals. Most Gorean
graves are not marked with a headstone or
other marker. Goreans feel that it is a
man's deeds that lives on after him death.
"No matter how insignificant or tiny one is,
in the Gorean belief, one is an ineradicable
part of history. That can never be taken
from anyone." (Dancer of Gor, p.426) The
first few pages of Assassin of Gor give an
excellent depiction of a typical Gorean
funeral pyre. The pyre is supposed to be for
Tarl Cabot. Gorean funerals are very quiet
and at such a time words would only demean
or insult. There is only "…silence, memory
and fire…" (Assassin of Gor, p.2) The
Initiates are usually prominent at funerals.
The Cities of Dust refer to the Gorean
underworld, the place all go on their
deaths.
22. COUNTER EARTH
Gor is
also known by this name, a word taken from
the writings of the ancient Greek,
Pythagoras, who first speculated on the
idea.
22. CUP COMPANIONS
These are
one's trusted men.
23. SLEEVE LOCKS
These
locks are made so they cannot be picked. The
"sleeve" prevents the direct entry of a wire
or pick. Within the sleeve is a plug, a
rounded, metal cone, which must be unscrewed
before the key can be inserted. A wire or
pick cannot turn the cone so they are
useless in trying to open this type of lock.
24. MESSAGE CYLINDER
This is a
pointed and weighted cylinder from which
messages can be attached. It is commonly
dropped from tarnback onto the ground and
due to its shape and weight, it will stick
into the ground and remain erect.
25. RITE OF THE CLAW SLEEN
This
ritual creates "brothers" between two good
friends. A sleen claw is used to cut the
forearm of both friends. Each man cuts the
arm of the other. They then mingle their
blood together.

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