Preparing:
A Lance is set into the ground 400
yards away. The kaiila rider readies
himself on the beast. The slave
readies herself in the boskhide whip
circle. The proctor, the palm of his
hand on the beating heart of a
standing kaiila, readies himself.
Starting:
The slave runs from the circle
toward the lance. The proctor begins
the head start count of 15 kaiila
beats. The rider races after her.
The count is begun again from this
point.
The Catch:
The rider throws out his bola to
catch the girl. Men rolling Skill
Level Dice, Women Skill Level Dice.
Taking the highest score as the
throw. The girl attempts to dodge.
Rolling 2d20. Taking the highest
score as her dodge. If the slave
succeeds in gaining the higher
score. She has dodged the throw and
she reaches the lance. The rider
thereby loses automatically.
Otherwise, the game continues.
The Binding:
The rider jumps off his kaiila and
rushes to the bola lashed slave to
bind her. Men rolling Skill Level
Dice, Women rolling Skill Level
Dice. The highest score being his
efficiency and success at binding.
The girl struggles to escape his
efforts. Rolling 2d20. Taking the
highest score as attempt for escape.
If the slave succeeds in gaining the
higher score. She has escaped the
binding and she reaches the lance.
The rider thereby loses
automatically. Otherwise, the game
continues.
The Count:
The girl is thrown over the pommel
of the kaiila saddle. The rider
races back to the boskhide whip
circle and tosses the girl within
it. The count is called. Rolling
2d40. Taking the highest score as
the count then adding 15 beats of
the kaiila for a total time.
The Finish:
The slave tests the bindings.
Struggling to get a hand or a foot
free. Even if she should only loosen
them. The rider will be
disqualified. Rolling 2d20. A 19 or
20 she has loosened them. If the
slave succeeds in gaining a 19 or
20. The rider thereby loses
automatically.